Вы увидите, как отдача уменьшается, повреждение и точность
увеличиваются. Попробуйте этот скрипт в игре и, возможно, вам
понравится: D Для установки: 1. Откройте блокнот 2. Копирование скрипт и вставьте все в текстовой файл 3. Сохраните файл как "weaponM4A1.txt"
4. Переходим в "C: \ Program Files \ Valve \ Counter Strike Source \
CStrike \ Scripts" 5. Заменить "weaponM4A1.ctx" на новый
"weaponM4A1.txt" ВНИМАНИЕ: Если
вы хотите сохранить оригинальный файл "weaponM4A1.ctx" переместите его в
другую папку, не копируйте, потому что это может привести к повреждению
файла.
Code - Чтобы Скопировать нажимаем CTRL+C WeaponData { "MaxPlayerSpeed" "240" "WeaponType" "Rifle" "WeaponPrice" "3100" "WeaponArmorRatio" "1.45" "CrosshairMinDistance" "3" "CrosshairDeltaDistance" "1" "Team" "ANY" "BuiltRightHanded" "0" "PlayerAnimationExtension" "m4" "MuzzleFlashScale" "1.5"
"CanEquipWithShield" "0"
// Weapon characteristics: "Penetration" "2" "Damage" "42" "Range" "8521" "RangeModifier" "0.1" "Bullets" "1" "CycleTime" "0.085" "AccuracyDivisor" "220" "AccuracyOffset" "0.15" "MaxInaccuracy" "0.5" "TimeToIdle" "1.2" "IdleInterval" "60"
// Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_M4A1" "viewmodel" "models/weapons/v_rif_m4a1.mdl" "playermodel" "models/weapons/w_rif_m4a1.mdl" "SilencerModel" "models/weapons/w_rif_m4a1_silencer.mdl"
"anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "30"
"primary_ammo" "BULLET_PLAYER_556MM" "secondary_ammo" "None" "weight" "22" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Weapon_AWP.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_M4A1.Single" "special1" "Weapon_M4A1.Silenced" "special2" "Weapon_M4A1.Silencer_Off" "special3" "Weapon_M4A1.Silencer_On" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "W" } "weapon_s" { "font" "CSweapons" "character" "W" } "ammo" { "font" "CSTypeDeath" "character" "N" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-10 -2 -13" Maxs "30 10 0" } World { Mins "-8 -9 -6" Maxs "29 9 8" } } }
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